![]() Depending on the choice for Heli Pilot, Heli can be flexibly used for either Chinook income or as a Razor Rotors to ace the early-to-mid-game.Ninjas also work well versus Round 26 rushes to slow down DDTs. The Ninja-Alch combo typically takes either TT5 + Shinobis as an extreme late-game option, or it may take in the form of SStim + Jitsu for the mid-game.However, this loadout has a major weakness to early-game rushes. Combining Fusty's Rallying Roar and/or Bbrew nearby a powerful DPS source excels in mid-game, and carries towards late-game with various buffing options and DPS sources. This loadout takes advantage of the various universal buffs to nearby towers.Please refrain from writing opinionated viewpoints about loadouts. Note: If there is a loadout missing, go to Talk:Bloons TD Battles 2/Loadouts to request a loadout and describe its key features. Loadouts for towers are usually written in the order of presidence in the game and their roles in battle. ![]() Use this article to gather intel on various loadouts in the game. Occasionally, a number of loadouts may alter due to balance changes occurring in the game. Some loadouts work better than others, possessing unique advantages and disadvantages. In order to gain the advantage in a battle between you and the opponent, a selected loadout should be perfected. In Bloons TD Battles 2, a loadout consists of one Hero and three Towers. Note for all contributors: If you're planning to add a new strategy section about your specific strategy, please make sure to add version numbers and dates to each new section, especially for the latest games. Feel free to add new strategies on this page! However, make sure the content you add is clearly formatted, unambiguous, and informative.
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